Hide&Seek brings you a conference day intended to illuminate the latest and best thinking around the subject of public play.
Games are entering the cultural mainstream and becoming part of our civic life, creating a set of challenges and opportunities for professionals tasked with managing public spaces. Through a series of talks from leading thinkers and practitioners, showcases from artists, producers and technology companies, and tailored networking sessions, the Playing in Public Conference creates an environment where new ideas for the future of play in public space can flourish.
The conference addresses the following themes.
The Who and How of Collaboration
Creating games and playful experiences for public spaces begins from innovative collaborations between artists, game designers, architects, organisations, curators, funders and space holders. We look at the issue of collaboration from all these perspectives, illuminating the practical and creative steps necessary to foster great projects.
The Past and Future of Public Play
Playing in public is arguably our oldest cultural activity, yet games are generally thought of as a technological, industrial cultural form. How can we link heritage with innovation?
- Pat Kane, author of The Play Ethic
- Clare Reddington, director of the Pervasive Media Studio, Bristol
- Shonagh Manson, director, Jerwood Charitable Foundation
- Jerome Delormas, artistic director of Gaîté Lyrique, Paris
- Heather Kelley, game designer and curator, Joue le Jeu
Full schedule online at http://weekender.hideandseek.net/conference/